High Legend Decks - January - Sector One

Almost two months have passed since Mean Streets of Gadgetzan was released, and although a lot of analysts are saying that the current meta has settled and is close to being figured out. Many of the high legend players just love experimenting & refining decks, which often leads to surprising results.

As always these decklists vary from the traditional high legend decks, because of a rarely seen deck archetype or some unique tech card choices.

It’s time to take a look at what these innovators have in store for us:

  • Top #10 Legend Demon Renolock – Fibonacci (Twitter)
  • Top #5 Legend Devolve Jade Shaman – Superjj (Twitter) / Lifecoach (Twitter)
  • #4 Legend Anyfin Paladin – Mr. Yagut (Twitter)
  • #2 Legend Questing Miracle Rogue – M1SAHS (Twitter)

Every decklist is also accompanied by additional info on how to play the deck, how to mulligan and a few pointers. In order for you to pick up the deck and start playing right away.

Hearthstone Warlock

Hearthstone’s Warrior god “Fibonacci” has always been an innovator on the control warrior part.

Recently he took a break from spamming Warrior on ladder and made his own Renolock with demon synergy containing the new mean streets card: Krul the Unshackled. The deck packs a lot of late game threats to make control matchups better.

Decklist

Class Specific Cards
  • 1Mortal Coil1 
  • 1Soulfire1 
  • 1Voidwalker1 
  • 2Dark Peddler1 
  • 3Demonwrath1 
  • 3Imp Gang Boss1 
  • 3Shadow Bolt1 
  • 4Blastcrystal Potion1 
  • 4Hellfire1 
  • 4Shadowflame1 
  • 5Doomguard1 
  • 6Siphon Soul1 
  • 7Abyssal Enforcer1 
  • 8Twisting Nether1 
  • 9Krul the Unshackled1 
  • 9Lord Jaraxxus1 
Neutral Cards
  • 1Mistress of Mixtures1 
  • 2Acidic Swamp Ooze1 
  • 2Doomsayer1 
  • 3Brann Bronzebeard1 
  • 3Earthen Ring Farseer1 
  • 4Defender of Argus1 
  • 4Kazakus1 
  • 4Refreshment Vendor1 
  • 4Twilight Drake1 
  • 5Second-Rate Bruiser1 
  • 6Emperor Thaurissan1 
  • 6Reno Jackson1 
  • 8Ragnaros the Firelord1 
  • 12Mountain Giant1 

General Strategy

Look for an efficient series of plays that will get you out onto the board from the very start. You will be hitting Life Tap an awful lot with this deck, so factor that into your thinking. You want to be surviving the early game until you hit a big swing turn, being able to flood the board and then heal back to full with Reno Jackson can be enough in most match-ups.

When facing aggro, your main goal is to survive and take as little as damage possible in the early stages of the game. Your minions out value theirs and a Reno Jackson can be game over in most fast-paced games. Aim to stall the game, and drag it into the late-game where your deck shines.

When facing off against control / reno decks: You will have to win through board presence, because you are not running the Leeroy Jenkins combo. Lord Jaraxxus, Mountain Giant, Twilight Drake, Ragnaros the Firelord and even [Krul The Unshackled] are all excellent tools to make this happen. Just make sure you are not overcommitting threats to make your opponent’s Brawl / Twisting Nether awkward.

When playing Lord Jaraxxus make sure you will be able to survive through your opponent’s burst. So try and pick up Armor Gain from Kazakus or make sure you have plenty of heal left in hand so you can live through your opponent’s burst, while continuing to spawn 2 mana 6/6 Demons.

Mulligan

Always keep: Reno Jackson

Versus aggro keep:
Doomsayer, Imp Gang Boss, Dark Peddler, Mistress of Mixtures, Shadow Bolt, Earthen Ring Farseer.
Acidic Swamp Ooze versus weapon classes.
Keep Demonwrath if you are suspecting pirate shenanigans.

Versus Control: Mulligan hard for Twilight Drake, Mountain Giant.

Notable Cards

Hearthstone Shaman

Superjj & Lifecoach have been bootcamping for a while, practicing over 100+ hours every week to become the best at Hearthstone. Their bootcamp wasn’t in vain as they have been continuously hitting legend across multiple servers and peaking at high legend rankings. During their climb they managed to peak at #5 Legend with Devolve Jade Shaman.

Decklist

Class Specific Cards
  • 2Spirit Claws2 
  • 2Devolve1 
  • 2Flametongue Totem2 
  • 2Jade Claws2 
  • 2Maelstrom Portal2 
  • 3Hex2 
  • 3Mana Tide Totem2 
  • 4Jade Lightning2 
  • 4Jinyu Waterspeaker2 
  • 7Jade Chieftain2 
Neutral Cards
  • 1Patches the Pirate1 
  • 1Small-Time Buccaneer2 
  • 1Southsea Deckhand1 
  • 2Bloodmage Thalnos1 
  • 3Brann Bronzebeard1 
  • 4Jade Spirit2 
  • 5Azure Drake2 
  • 6Aya Blackpaw1 

General Strategy

You want to be fighting for board starting turn 1, usingthe pirate package to give your opponent a hard time. Spells like Hex, Maelstrom Portal and even Devolve will make sure you never fall behind too much.

The mid to lategame is where this deck shines the most: after you’ve spawned a few mediocre jades you’ll be able to extremely sticky bodies on the board. Cards like Mana Tide Totem, Bloodmage Thalnos, Azure Drake will make sure that you are never low on cards.

Remember that versus control you’ll want to start pushing in damage, you have no way to infinitely spawn jades like Jade Druid, but your mid game package is a lot stronger.

Make sure to be counting your damage, Midrange Shaman still has a lot of burst potential when something gets to stick on the board.

Mulligan

Because you are running the same early game package as aggro shaman your mulligan is very similar:
Always keep:  Small-Time Buccaneer, Spirit Claws and Jade Claws.

Keep Bloodmage Thalnos with Spirit Claws & Devolve if you are suspecting aggro.

Notable Cards

  • Devolve: Great when you are getting overrun, change those nasty pirate 1-drops into Wisps.
  • Jinyu Waterspeaker: Because the game can drag out, and you will be taking a lot of damage from using weapons as removal Jinyu Waterspeaker will help you stabilize. Remember that the heal can also be used on minions.
  • Jade Chieftain: Often when this hits the board your jades will be around 4-5, powerful card when entering the late game and also gives you a defensive tool.
  • Pirates: The early game pirate package in shaman is just extremely strong
manacrystal - hearthstone - sector one
Hearthstone Paladin

Murloc Paladin recently made a strong appearance in the ESL trinity series, with G2 sweeping Alliance 6-0 with Murloc Paladin in a last Hero Standing format. Although murloc paladin has been regarded mostly as a tournament deck that targets control line-ups, Mr. Yagut had a great run to top legend with Murloc Paladin, peaking at #4 Legend.

Decklist

Class Specific Cards
  • 0Forbidden Healing1 
  • 2Equality2 
  • 3Aldor Peacekeeper2 
  • 3Wickerflame Burnbristle1 
  • 4Consecration2 
  • 4Truesilver Champion2 
  • 5Solemn Vigil2 
  • 6Ivory Knight2 
  • 8Ragnaros, Lightlord1 
  • 10Anyfin Can Happen2 
Neutral Cards
  • 1Mistress of Mixtures1 
  • 2Bluegill Warrior2 
  • 2Doomsayer2 
  • 2Wild Pyromancer2 
  • 3Acolyte of Pain2 
  • 3Murloc Warleader2 
  • 4Barnes1 
  • 5Finja, the Flying Star1 

General Strategy

Murloc Paladin is a deck built around the 10-mana Paladin card: Anyfin Can Happen. The deck is combo oriented and can easily deal 30 or more damage.

The deck tries to stall out the game with numerous healing cards and board wipes (Wild Pyromancer + Equality + Doomsayer), until you respawn all your murlocs in one turn and go for the OTK. Keep in mind that Anyfin Can Happen is your main win condition, but it is not the only way you can win the game.

If you just curve, you can win the game like a ordinary Midrange Paladin (Especially with [Finja the Flying Star] spawning 2 free murlocs).

Mulligan

Against Aggro mulligan for your early drops: Mistress of Mixtures, Doomsayer,Bluegill Warrior, Acolyte of Pain,Wickerflame Burnbristle, Truesilver Champion.

Versus control or if your hand is good you can be a bit greedier and keep Barnes.

Notable Cards

  • Barnes: Most cards have great synergy with Barnes, whether it’s an extra murloc you are picking up or if it’s some extra draw from Acolyte of Pain to get cycle going with Finja, the Flying Star it’s just insane.
  • Finja, the Flying Star can be a great tempo card, allowing you to speed up the Anyfin Can Happen process, however it can mess up your combo.
  • Wickerflame Burnbristle: althought it may not appear as the strongest minion, a divine shielded 2/2 is still pretty “ok” for a 3-drop, keep in mind that you can also hide your Doomsayer behind this taunt or that you can buff him with potential pick-ups from Ivory Knight.
Hearthstone Rogue

M1SAis a a greek Hearthstone player who seems to excel at Rogue, he made it all the way up to #2 Legend using the double Conceal Questing Adventurer list that can snowball games rapidly.

Decklist

Class Specific Cards
  • 0Backstab2 
  • 0Counterfeit Coin2 
  • 0Preparation2 
  • 1Cold Blood2 
  • 1Conceal2 
  • 1Swashburglar1 
  • 2Eviscerate2 
  • 2Sap2 
  • 3Edwin VanCleef1 
  • 3Fan of Knives2 
  • 4Tomb Pillager2 
Neutral Cards
  • 1Patches the Pirate1 
  • 1Small-Time Buccaneer2 
  • 3Questing Adventurer2 
  • 5Azure Drake2 
  • 5Leeroy Jenkins1 
  • 6Gadgetzan Auctioneer2 

Disclaimer: If you are looking for an in-depth Rogue guide, I would recommend giving Guukboii’s refreshed Miracle Rogue Guide a read. His guide will enable you to make miracles happen ;). https://sectorone.eu/reworked-miracle-rogue-guide-guukboii/

General Strategy

Early-on you want to keep your opponent’s board as clean as possible.

Use Backstab, Eviscerate or your pirate package (Small-Time Buccaneer / Swashburglar + Patches the Pirate) to slow down your opponent’s board development. Turn 4 or 5 you should always try to play a minion while possibly removing something with Preparation (+ a spell) or Backstab.

This deck also has a lot of snowball potential, 2x Questing Adventurer and 1 Edwin VanCleef can be deadly when left unchecked. Count your opponent’s removal and start making a big creature over one or two turns (using Conceal).

After turn 6 your best case scenario would be that you can play Gadgetzan Auctioneer on a near empty board and start cycling A LOT, with the coins you got from Tomb Pillagers, Preparation and other spells.

After that, you want to find a good turn to push for lethal.

Mulligan

Always keep: Swashburglar, Small-Time Buccaneer

If you do have a Small-Time Buccaneer already, throw away other 1-drops and look for cards like Backstab and Tomb Pillager. Keeping Preparation is sometimes correct as
Edwin VanCleef should always be kept on The Coin (yes, Counterfeit Coin as well) and/or when you have a Preparation.

Notable Cards

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Comments (4)
  • sky / January 23, 2017 /

    your shaman strategy includes tunnel trogg and totem golem when they are not actually included in the decklist besides that small error great article and thanks for the update.

    • Rhyka / January 23, 2017 /

      It seemed we missed this part when taking reference from different decklists. The issue has been corrected and Tunnel Trog and Totem Golem have been removed as suggested cards to avoid further confusion.

      • Hannah / January 23, 2017 /

        The problem lies in the description of the decklist (“You want to be fighting for board starting turn 1, use strong minions like Tunnel Trogg / Totem Golem or the pirate package”) as well as in the mulligan section (“Always keep: Tunnel Trogg, Small-Time Buccaneer, Spirit Claws, Totem Golem and Jade Claws.”).

Comments are closed.