Rank 1 Legend Decks – Mean Streets of Gadgetzan January

Posted by Rondels 9 January 2017 in Hearthstone

The best part about a ladder reset is that players get a clean start and aren’t afraid of trying out fresh ideas that might otherwise mess up their current ranking.

This leads to what keeps this game interesting; innovation. As it may seem like the tier 1 decks have been figured out, remember that their decklists or they way they are meant to be played haven’t yet.[ish_list]

  • #1 Legend Reno Mage – Steelo (Twitter)
  • #1 Legend Questing Miracle Rogue – Feno (Twitter)
  • #1 Legend Reno Warlock – Stancifka (Twitter)
  • Top #10 Legend Control Warrior – Navi00t (Twitter)

Every decklist is also accompanied by additional info on how to play the deck, how to mulligan and a few pointers. In order for you to pick up the deck and start playing right away.

Navigation: Reno MageQuesting Miracle Rogue | Reno Warlock | Control Warrior

One of the first people to hit legend this Season was Steelo, using Reno Mage. The build he used differs quite a bit from a standard Reno Mage.

It packs a lot more late game and can finish opponents off in a similar fashion as Freeze Mage does using: Alexstrasza + a combination of burn spells.

Reno Mage itself is already a anti-aggro deck, packing this late game potential increases your chances when facing off versus other Reno / Control decks.

Class Specific Cards
  • 1Arcane Blast1 
  • 1Babbling Book1 
  • 1Ice Lance1 
  • 2Frostbolt1 
  • 3Arcane Intellect1 
  • 3Forgotten Torch1 
  • 3Frost Nova1 
  • 3Ice Barrier1 
  • 3Ice Block1 
  • 3Volcanic Potion1 
  • 4Fireball1 
  • 4Polymorph1 
  • 6Blizzard1 
  • 7Archmage Antonidas1 
  • 7Firelands Portal1 
  • 7Flamestrike1 
  • 7Inkmaster Solia1 
  • 10Pyroblast1 
Neutral Cards
  • 1Mistress of Mixtures1 
  • 2Acidic Swamp Ooze1 
  • 2Bloodmage Thalnos1 
  • 2Doomsayer1 
  • 3Brann Bronzebeard1 
  • 3Kabal Courier1 
  • 4Kazakus1 
  • 5Azure Drake1 
  • 5Burgly Bully1 
  • 6Emperor Thaurissan1 
  • 6Reno Jackson1 
  • 9Alexstrasza1 
General Strategy

Your goal is to reach the late game, aim to survive by keeping the board clear, or using Reno Jackson to heal back up to full.

Once you’ve entered the late game stage you have multiple win conditions:

  • Grinding out & out valuing your opponent’s deck using your removal efficiently.
  • Using Archmage Antonidas, Alexstrasza + a number of burn spells to burst down your opponent.

Make sure your have a game plan in mind, especially versus Control. Versus aggro dropping down a Reno Jackson or clearing their board will usually be enough to win you the game.


Always keep: Reno Jackson

Versus aggro you’ll want your early game: Doomsayer, Frostbolt,Arcane Blast, Babbling Book,Mistress of Mixtures, Acidic Swamp Ooze, Volcanic Potion.

Versus control decks you can be greedier with you mulligan, keeping Arcane Intellect, Kabal Courier, Kazakus, Azure Drake. Keeping Doomsayer versus Renolock is also a great way to prevent your opponent from dropping an enormous threat down on turn 4.

Notable Cards

Feno is a high legend player, who has gotten the #1 Legend spot plenty of times. During his climb to legend he managed to get a 22-3 score from Rank 4. After hitting legend, he made it to #1 and has been holding it since. The list differs from other Miracle Rogue lists, opting to use Questing Adventurer over SI:7 Agent and cutting Bloodmage Thalnos.

Class Specific Cards
  • 0Backstab2 
  • 0Counterfeit Coin2 
  • 0Preparation2 
  • 2Cold Blood2 
  • 1Conceal1 
  • 1Swashburglar2 
  • 2Eviscerate2 
  • 2Sap1 
  • 3Edwin VanCleef1 
  • 3Fan of Knives2 
  • 3Shadow Strike1 
  • 4Tomb Pillager2 
Neutral Cards
  • 1Patches the Pirate1 
  • 1Small-Time Buccaneer2 
  • 3Questing Adventurer2 
  • 5Azure Drake2 
  • 5Leeroy Jenkins1 
  • 6Gadgetzan Auctioneer2 


If you are looking for an in-depth Rogue guide, I would recommend giving Guukboii’s refreshed Miracle Rogue Guide a read. His guide will enable you to make miracles happen ;). https://sectorone.eu/reworked-miracle-rogue-guide-guukboii/

General Strategy

Early-on you want to keep your opponent’s board as clean as possible.

Use Backstab, Eviscerate or your pirate package (Small-Time Buccaneer / Swashburglar + Patches the Pirate) to slow down your opponent’s board development. Turn 4 or 5 you should always try to play a minion while possibly removing something with Preparation (+ a spell) or Backstab.

This deck also has a lot of snowball potential, 2x Questing Adventurer and 1 Edwin VanCleef can be deadly when left unchecked. Count your opponent’s removal and start making a big creature over one or two turns (using Conceal).

After turn 6 your best case scenario would be that you can play Gadgetzan Auctioneer on a near empty board and start cycling A LOT, with the coins you got from Tomb Pillagers, Preparation and other spells.

After that, you want to find a good turn to push for lethal.


Always keep: Swashburglar, Small-Time Buccaneer

If you do have a Small-Time Buccaneer already, throw away other 1-drops and look for cards like Backstab and Tomb Pillager. Keeping Preparation is sometimes correct as Edwin VanCleef should always be kept on The Coin (yes, Counterfeit Coin as well) and/or when you have a Preparation.

Notable Cards

Stancifka cut out the Leeroy Jenkins + Power Overwhelming + Faceless Manipulator combo and Shadowflame in order to have a more resilient build versus aggressive decks. The new build results in better matchups versus “patches-decks” (as StanCifka calls them) and a worse matchup versus druid & in the mirror. He hit rank 1 legend with a 30-6 record on EU.

He also wrote more about his card choices in this article: http://www.hearthpwn.com/decks/714557-eu-rank-1-renolock-with-card-choice-commentary

Class Specific Cards
  • 1Corruption1 
  • 1Mortal Coil1 
  • 1Soulfire1 
  • 1Voidwalker1 
  • 2Dark Peddler1 
  • 3Demonwrath1 
  • 3Imp Gang Boss1 
  • 3Shadow Bolt1 
  • 4Hellfire1 
  • 6Siphon Soul1 
  • 7Abyssal Enforcer1 
  • 8Twisting Nether1 
  • 9Lord Jaraxxus1 
Neutral Cards
  • 1Mistress of Mixtures1 
  • 2Acidic Swamp Ooze1 
  • 2Dirty Rat1 
  • 2Doomsayer1 
  • 2Sunfury Protector1 
  • 3Brann Bronzebeard1 
  • 3Earthen Ring Farseer1 
  • 3Mind Control Tech1 
  • 4Defender of Argus1 
  • 4Faceless Shambler1 
  • 4Kazakus1 
  • 4Refreshment Vendor1 
  • 4Twilight Drake1 
  • 5Second-Rate Bruiser1 
  • 6Emperor Thaurissan1 
  • 6Reno Jackson1 
  • 12Mountain Giant1 
General Strategy

Look for an efficient series of plays that will get you out onto the board from the very start. You will be hitting Life Tap an awful lot with this deck, so factor that into your thinking. You want to be surviving the early game until you hit a big swing turn, being able to flood the board and then heal back to full with Reno Jackson can be enough in most match-ups.
When facing aggro, your main goal is to survive and take as little as damage possible in the early stages of the game. Your minions outvalue theirs and a Reno Jackson can be game over in most fast-paced games. Aim to stall the game, and drag it into the late-game where your deck shines.

When facing off against control / reno decks: You will have to win through board presence, because you are not running the Leeroy Jenkins combo. Lord Jaraxxus, Mountain Giant, Twilight Drake, Faceless Shambler are all excellent tools to make this happen.

When playing Lord Jaraxxus make sure you will be able to survive through your opponent’s burst. So try and pick up Armor Gain from Kazakus or make sure you have plenty of heal left in hand so you can live through your opponent’s burst, while continuing to spawn 2 mana 6/6 Demons.


Always keep: Reno Jackson

Versus aggro keep:
Doomsayer, Imp Gang Boss, Dark Peddler, Dirty Rat, Mistress of Mixtures,Corruption, Acidic Swamp Ooze versus weapon classes. Keep Demonwrath if you are suspecting pirate shenanigans.

Versus Control: Mulligan hard versus Twilight Drake, Mountain Giant, Keep Faceless Shambler if you have one of these threats.

Notable Cards

Although it is not one of the most popular decks right now on ladder, Control Warrior is starting to pop up again.Navi00t ( an avid Control Warrior player ), made it to #6 Legend this season using a Control Warrior decklist that is running double Gorehowl.

Also worth mentioning is that VLPS recently won a 500+ entries open cup using Control Warrior and finished top 25 Legend last season. ( https://twitter.com/Tempo_Vlps/status/817294199418720256 )

Class Specific Cards
  • 1Shield Slam2 
  • 2Cruel Taskmaster1 
  • 2Execute2 
  • 3Fiery War Axe2 
  • 2Revenge1 
  • 2Slam2 
  • 3Bash2 
  • 3Ravaging Ghoul2 
  • 3Shield Block2 
  • 5Alley Armorsmith2 
  • 5Brawl2 
  • 7Gorehowl2 
  • 8Grommash Hellscream1 
Neutral Cards
  • 2Dirty Rat2 
  • 3Acolyte of Pain2 
  • 4Elise Starseeker1 
  • 5Harrison Jones1 
  • 6Justicar Trueheart1 
General Strategy

Control warrior has a few ways to win: through fatigue, a Grommash Hellscream finisher, board control or getting out of reach by gaining ridiculous amounts of health.

When facing against aggro your main goal is to survive, use your removal tools efficiently and try to minimize damage taken. Once you’ve entered the mid to late game you should be favored to win. Cards like Alley Armorsmith; Bash,.. Will help you stall the game.

When facing off against Control, it gets a little trickier, you will most likely be forced to go into fatigue, unless you can get off a Grommash Hellscream + Revenge /Cruel Taskmaster ( + Gorehowl ) combo.

Save your Dirty Rat for the late game so you can brawl away a Reno Jackson / Lord Jaraxxus / Archmage Antonidas.


Fiery War Axe is the most important card in (almost) all matchups.

Against decks that rely on early board presence, you should also keep Slam and Ravaging Ghoul.

Ravaging Ghoul is a really good keep if you already have Fiery War Axe, since it allows you to kill a 3 health minion on turn 2, and a 4 health minion on turn 3.

Notable Cards