Rank 1 Legend Decks – Shamanstone Edition (November 2016)

Posted by Rondels 29 November 2016 in Hearthstone

With Gadgetzan at our doorstep, we only have a few days of “Shamanstone” left. However it remains interesting to see that even with Midrange Shaman being all over the place, a lot of other deck archetypes are still extremely powerful on ladder, and are still able to peak at the highest ranks.

If you are bored of the current meta and are looking for some cool alternative decks to play on ladder for those few last days, check out these unique but viable decks:  

  • #1 Legend Y’Shaarj Malygos Druid – Blastoise (Twitter) / Bearnugget (Twitter)
  • #1 Legend Discard Zoo – Powder (Twitter)
  • #1 Legend Al’Akir Bloodlust Shaman – Killinallday ( Twitter )
  • #10 Legend N’Zoth Control Warrior – Fibonacci ( Twitter )

Every decklist is also accompanied by additional info on how to play the deck, how to mulligan and a few pointers. In order for you to pick up the deck and start playing right away.

Navigation: Y’Shaarj Malygos DruidDiscard Zoo Warlock | Al’Akir Bloodlust Shaman | N’Zoth Control Warrior

Malygos Druid has been around for a while and has been very dominant, we’ve seen some alterations / tech inclusions such as Baron Geddon, but this is list is definitely a unique alteration to the more standard Malygos Ramp Druid. The deck cuts Mire Keeper and opts to run Barnes & more late game / high roll Barnes potential.


Class Specific Cards
  • 0Innervate2 
  • 0Moonfire2 
  • 1Living Roots2 
  • 1Raven Idol2 
  • 3Wild Growth2 
  • 2Wrath2 
  • 3Feral Rage2 
  • 4Fandral Staghelm1 
  • 4Swipe2 
  • 6Nourish2 
Neutral Cards
  • 2Bloodmage Thalnos1 
  • 4Barnes1 
  • 5Azure Drake2 
  • 6Emperor Thaurissan1 
  • 6Sylvanas Windrunner1 
  • 8Ragnaros the Firelord1 
  • 9Malygos1 
  • 10Y'Shaarj, Rage Unbound1 
  • 12Arcane Giant2 

Disclaimer: Sector One Player Babbelbox recently wrote a guide after finishing #6 Legend with Malygos Druid. The decklists differentiate, but I would recommend giving his strategy & mulligan a look. (Note: he runs double Mire Keeper

General Strategy

Druid has multiple win conditions, either by cheating the mana curve with Wild Growth, Innervate or Nourish and dropping huge minions on early turns or bursting your opponent with your cheap damage-dealing spells, like Moonfire and Living Roots, together with Malygos.

Keep in mind that you don’t have to hold onto spells like Moonfire or Living Roots to combo with Malygos, especially when you are facing off against faster decks such as Tempo Mage or Zoo, feel free to use these spells as removal. If you can stall the game long enough, you are favored to win due to the late game punch this deck is packing: Arcane Giant, Ragnaros the Firelord. However when facing Control, it’s advisable to try to hold onto your Combo.


In general, you are always looking for Wild Growth and Innervate. Being able to cheat mana is one of the things that makes Druid so strong. Having access to a lot of “quick” mana is particularly great in this deck as it relies on synergy to create extremely powerful turns.

Always keep: Innervate / Wild Growth, keep Raven Idol if you are not on The Coin as a turn 1 play allowing you to dig for Innervate / Wild Growth. If you have Innervate / Wild Growth, keep your 4-drop.

Versus Aggro: Keep Living Roots, Wrath
Versus Control: Keep Nourish / Barnes

Notable Cards

Even though Shaman is all over the ladder, Powder somehow managed to make it to #1 Legend with Discard Zoo.*

We saw this deck perform extremely well during Dreamhack in the Last Hero Standing format. It has the power to perform miracle-like turns with Malchezaar's Imp , clearing a minion with Soulfire / Doomguard while simultaneously refueling the hand with another wave of threats Powder also gave away this “pro tip” for free: “discard Silverware Golem ;)”.


Class Specific Cards
  • 1Flame Imp2 
  • 1Malchezaar's Imp2 
  • 1Possessed Villager2 
  • 1Soulfire2 
  • 1Voidwalker2 
  • 2Dark Peddler2 
  • 2Darkshire Librarian2 
  • 3Darkshire Councilman2 
  • 3Imp Gang Boss2 
  • 3Silverware Golem2 
  • 5Doomguard2 
Neutral Cards
  • 1Abusive Sergeant1 
  • 2Crazed Alchemist1 
  • 2Dire Wolf Alpha2 
  • 2Knife Juggler2 
  • 4Defender of Argus2 
General Strategy

Your goal is to take control of the board very early and using that to snowball into a win. You want to be “flooding” the board in order to get the benefits from your buff cards.

Discard Zoo also has high impact turns when getting a Silverware Golem for free or just getting extra cycle with Malchezaar's Imp, means you can forgo the Life Tap.

Keep control of the board and make value trades.
When you are already far ahead you can just start cashing in the damage and go face. Try to play around board clear abilities such as Lightning Storm, Hellfire,… by trading in your minions that are susceptible to AoE.


General rule: mulligan hard for a one-drop.

Once you have your 1-drop you can keep cards like Imp Gang Boss, Darkshire Councilman depending on the matchup.

I would recommend taking a look at Zanananan’s guide, for matchup specific mulligans. : http://www.hearthpwn.com/decks/669820-legend-2-discardlock-in-depth-guide

Notable Cards

  • Crazed Alchemist: Great versus Shaman to instantly kill a totem, can also be used as a heal for your minion, or just making trading a whole lot easier.
  • Abusive Sergeant: Although nerfed, the effect is still pretty good in Zoo.

Although many of you may start rolling your eyes when you see “Shaman #1 Legend” in the headline, this list isn’t your standard Midrange Shaman. It has a lot of different inclusions, which makes the deck worth featuring.


Class Specific Cards
  • 1Lightning Bolt2 
  • 2Spirit Claws2 
  • 1Tunnel Trogg2 
  • 3Flametongue Totem2 
  • 2Maelstrom Portal2 
  • 2Totem Golem2 
  • 3Feral Spirit1 
  • 4Hex2 
  • 3Lightning Storm2 
  • 3Mana Tide Totem2 
  • 5Bloodlust1 
  • 5Thunder Bluff Valiant1 
  • 6Thing from Below2 
  • 8Al'Akir the Windlord1 
Neutral Cards
  • 2Bloodmage Thalnos1 
  • 3Argent Horserider1 
  • 4Barnes1 
  • 5Azure Drake2 
  • 8Ragnaros the Firelord1 
General Strategy

Use strong minions like Tunnel Trogg and Totem Golem early to give your opponent instantly a hard time. Spells like Hex, Maelstrom Portal and Lightning Storm will make sure you never fall behind too much.

And if your opponent hasn’t conceded to your Shamanic pressure he surely will after your totems will become extremely buffed from Thunder Bluff Valiant or when a Bloodlust hits the board.
Not to mention the highrolls from Barnes, swing turns with Thing from Below,…


Mulligans are pretty simple, you want your early game so always keep: Tunnel Trogg, Spirit Claws, Totem Golem.

When on The Coin you can also keep Feral Spirit, especially with a Tunnel Trogg

Notable Cards

Fibonacci has been playing Control Warrior for about as long as it was a deck, constantly experimenting with deck and making changes to adapt to the meta. He cuts Ravaging Ghoul, for Fool's Bane the ultimate Totem Wacker.


Class Specific Cards
  • 1Blood To Ichor1 
  • 1Shield Slam2 
  • 2Execute2 
  • 3Fiery War Axe2 
  • 2Revenge2 
  • 2Slam2 
  • 3Bash2 
  • 3Shield Block2 
  • 5Brawl2 
  • 5Fool's Bane2 
  • 8Grommash Hellscream1 
Neutral Cards
  • 3Acolyte of Pain1 
  • 4Barnes1 
  • 4Twilight Summoner2 
  • 5Harrison Jones1 
  • 6Cairne Bloodhoof1 
  • 6Justicar Trueheart1 
  • 6Sylvanas Windrunner1 
  • 7Baron Geddon1 
  • 10N'Zoth, the Corruptor1 
General Strategy

Your primary win condition is N'Zoth, the Corruptor, so the strategy is to keep your opponent’s board under control.
Like with every Control Warrior; Fiery War Axe, Slam, Bash and Brawl are all solid cards that will help you achieve to this.
Also, deathrattle minions help drag the game out, since they are hard to remove.

Barnes gives the possibility of a turn 4 board swing, if you get a good deathrattle the board will most likely be in your favor, and it feeds N'Zoth, the Corruptor as well.

Against fast decks, your goal will be to remove their pressure as efficient as possible, while making sure you’re out of range of possible burst combinations.This will give you card advantage and will ultimately allow you to overthrow the board.


Fiery War Axe is the most important card in (almost) all matchups.

Against decks that rely on early board presence, you should also keep Slam.

Against really slow or combo decks (like Control Warrior, Freeze Mage, OTK Warrior), keep Justicar Trueheart. You want to gain as much health as possible to get out of reach, and playing Justicar Trueheart as early as possible helps you to do so.

Notable Cards