S 20 – Week 2 – The rise of midrange and control
S 20 – Week 2 – The rise of midrange and control
Every week we will be bringing you a number of interesting decks that are standing out on the Hearthstone ladder. Our major emphisis in this article will purely be on decks that have achieved top legend ranking.
This week’s ladder aggressiveness has been taken down a notch due to the rise of freeze mage and control warrior.
Their influence is reflected in the 4 top ladder decks we will be showcasing. Most notably, it seems these decks have been built in a slightly greedier fashion but still have the tools incorporated to stop most forms of aggression.
Neobility has been holding on tight to his #1 Legend spot with this standard demonhandlock build. The power of demonhandlock lies in the numerous ways it can handle board states with extremely effective board clears such as Hellfire / Shadowflame or by creating a Molten Giant taunt wall.Voidcaller also provides demon synergy that can give the Warlock game winning swing turns and improves the matchup versus aggro and tempo decks.
- 2x Hellfire: You need early board clear versus aggressive decks
- Lord Jaraxxus is very good versus priest or warrior for grinding them out when entering the late game
- Versus aggro: Swap one Mountain Giant for a Sludge Belcher / Earthen Ring Farseer / Zombie Chow
- Versus control: Add Loatheb remove 1 Ironbeak Owl / Mortal Coil
- Good matchups: Priest, Control warrior, Patron Warrior, Zoolock,
- Bad Matchups: Face Hunter, midrange / Aggro druid
After becoming inspired by mr. Yagut’s Bloodlust shaman. Justsaiyan releaved a shaman list he worked on for over a month. This is a tempo oriented list and he took it to rank 5 legend.
This deck is about board control from the start, gaining tempo by flooding the board with your early creatures and keeping board clears in mind. The lack of Rockbiter Weapon makes Lightning Stormand Hex your only removal tools, so check if you can’t value trade before using one of these resources.
- 2x Knife Juggler : Provides early game pressure, great synergy with Haunted Creeper or Feral Spirit
- 2x Totem Golem : Powerful creature when played early on be mindful of the overload
- 1x Healing Wave : Provides an excellent heal when winning the joust
- 1x Feral Spirit : Only one due to the overload impact
- Ragnaros the Firelord : Has an immediate impact on board
- Versus Aggro: Ragnaros the Firelord for Antique Healbot
- Versus Control: Zombie Chow for Loatheb
- Ragnaros the Firelord for Al’Akir the Windlord
- Good matchups: Mech Mage, Tempo Mage, Mech Shaman, Control Warrior
- Bad Matchups: Face Hunter, Midrange Paladin, Oil Rogue, Patron Warrior
Taunt Ramp Druid
Taunt Ramp Druid is a deck that relies on cheating the mana curve with Wild Growth / Innervate . This deck does not run the famous Force of Nature + Savage Roar combo. You sacrifice the burst most druid decks nowadays have for board control. The goal of this deck is to win by controlling and building up your board, using big minions such as Ancient of War and Dr. Boom.
- 1x Recombobulator : With all these huge creatures in play this will have tons of value later on. Can also just be used as a tempo minion when facing aggressive decks
- 1x Faceless Manipulator : Great on either your minions or your opponents
- 1x Kel’Thuzad : One of the win conditions of this deck, sometimes you just drop a Kel’thuzad and they have no answer
- 1x Cenarius : Great synergy with Kel’thuzad, good versus aggro.
- Versus aggro : Faceless Manipulator for Druid of the Claw, a Piloted Shredder for Sen’jin Shieldmastaand Shade of Naxxramas for Earthen Ring Farseer / Druid of the Flame
- Versus Control : This deck is pretty greedy already you could swap a Darnassus Aspirant for aRecombobulator
You generally want to mulligan for the ramp cards Wild Growth and Darnassus Aspirant. Wrath (if you play against an aggro deck or face a deck with a high priority early game drop), Piloted Shredder(if you have some ramp/coin) are excellent keeps as well.
Against Paladin it is advisable to keep a Swipe so you can counter his Muster for Battle. Against Zoo you can keep it as well. Keeper of the Grove is also a good keep against Warlock, Hunter and Paladin.
- Good matchups: Face Hunter, Secret Paladin, most other aggro decks, Patron Warrior, Combo Druid
- Bad Matchups: Handlock, Tempo Mage, Oil Rogue
Gaining tempo and establishing early board control by utilizing hero powers and tools such as:Backstab, SI:7 Agent and Preparation is the core playstyle of this deck. Keep in mind that whenever a minion is left on board a Tinker’s Sharpsword Oil combined with a Blade Flurry can provide tons of burst damage.
Mr. Yagut reached rank #1 legend with this oil rogue variation. Oil rogue is a very flexible deck, with many different builds. Mr.Yagut’s oil rogue is a slower build that does very well versus midrange and still has the means to combat aggro decks.
- 1x Tinker’s Sharpsword Oil :
- 1x Sludge Belcher : Can stop the aggression and great versus combo druid
- Dr. Boom : Extra powerful creature versus slower archetypes
- Edwin VanCleef: A 6/6 VanCleef can provide tons of pressure
- Versus aggro: Add Earthen Ring Farseer / Southsea Deckhand or even Antique Healbot cut Sprint orDr. Boom
- Versus Control: Add [Assassin’s Blade]
General mulligan (Priority from Left to Right)
Due to the complex nature of rogue I’ve included a more indepht mulligan guide of which cards to prioritize over others.
- Good matchups: Midrange Hunter, Hybrid Hunter, Midrange Shaman, Control Priest, Midrange Paladin
- Bad Matchups: Midrange Druid, Freeze Mage, Mech Mage, Control Warrior