S22 – Part 1 – Anyfin can Rank 1

Posted by Rondels 14 January 2016 in Hearthstone

S22 – Part 1 – Anyfin can Rank 1 – Sector One

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We are back with another update of the top legend ladder decks used this season. So far it has been an exciting season with old powerhouse decks being refined and the creation of new creative decks that are able to compete at the highest ranking. These are the decks we have featured for you:

Murloc Paladin | Mid-Range Druid  | Egg Druid  | Patron warrior[ish_separator]

Murloc Paladin

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Just came in; Murloc’s hit rank 1 Legend on the EU ladder!

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Murloc Paladin has been performing surprisingly well these past few weeks. The deck was first seen as a more fun, gimmicky deck but due to its success on both ladder and the tournament scene, it’s now regarded as a potential new competitive archetype for paladin. Take note that the deck may still need some adjustments before it reaches its true potential (such as patron in the past). Regardless the Murloc Paladin has been played by several players in the Top 100 legend ladder such as Nevillz, Savjz, Senfglas and now even Kolento managed to take #2 Legend with his take on murloc paladin.

General Strategy

Murloc Paladin – two words that sound very odd when put together – is a deck built around the 10-mana Paladin card: Anyfin Can Happen. The deck is combo oriented and can easily deal 30 or more damage. The deck tries to stall out the game with numerous healing cards and board wipes (Wild Pyromancer + Equality; Doomsayer), until you respawn all your murlocs in one turn and go for the OTK. Keep in mind that Anyfin Can Happen is your main win condition, but it is not the only way you can win the game. If you just curve out nicely you can win the game just like a standard Midrange Paladin does.

General Mulligan

Mulligan like a standard midrange paladin, mulligan for your early drops: Doomsayer, Bluegill Warrior, Muster for Battle, Wild Pyromancer, Murloc Warleader.

Equality is a good keep versus priest.

Notable Cards

Keeper of Uldaman: Great for clearing a big threat or just developing board

Doomsayer: Great turn 2 at the start and also combos with Solemn Vigil which then be used for a reduced cost

Muster for Battle: Gives you the early game power also works great with Keeper of Uldaman

Matchups

The deck performs well against aggro and control, but is weak to mid-range, especially Druid.

Tech Choices

There are numerous tech choices that can be made to this deck and a lot of pros are still looking to refine this list. However these are the cards they have been teching in:

Replace 1 or 2 Muster for Battle / Acolyte of Pain :

Replace Dr. Boom for 2nd Sludge Belcher: provides extra stall versus aggro.

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Mid-Range Druid

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This is the deck used by “Tylerootd”, a player that may be unknown to most but has been performing very well on ladder he has taken the number #1 legend spot multiple times. He has now been holding on to the #1 EU legend for over a week, with his own take on midrange druid. Cutting Darnassus Aspirant and adding two Living Roots. This is his reasoning behind it “With living roots you have enough early game. Darnassus just dies too easily and is a dead card in the late game. It is a bit overrated in my opinion. Usually you want to either wild growth on 2 or innervate something like a shredder anyway.” Players like Firebat and Amnesia have also been experimenting with the same idea.

Make sure to check out his Twitch: http://www.twitch.tv/tylerootd

General Strategy

The midrange druid deck has several strengths: Early game tempo advantage gained from ramp spells allowing you to cheat the mana curve  (Innervate / Wild Growth), mid game burst potential using Savage Roar + Force of Nature combo, and the ability to play for board control.

The important thing to remember is that you want to take an aggressive stance whenever possible. You usually will progress the game by pressuring your opponent’s life total. Because of your large burst potential your opponents will have to focus their resources on preventing you from maintaining a board that would be lethal with combo.  

General Mulligan

Always keep: Wild Growth, Innervate, Living Roots

If you have Wild Growth already, keeping a 4 drop is fine too. Same goes for Innervate, if you have it. Keep Shade of Naxxramas  for turn 1 or Piloted Shredder on turn 2.

Notable Cards

2X Living Roots: Great early game card to contest the board, can also be used as removal / burst later on in the game.

2x Azure Drake Running doubleLiving Roots makes you vulnerable to run out of steam, but having two azure drakes gives you extra card draw to make up for it. It also synergizes well with Living Roots, Wrath, Swipe.

Matchups

Good Matchups: Freeze Mage, Renolock, Control Warrior

Bad Matchups: Tempo Mage, Zoolock

Tech Choices

-1 5 drop +1 Harrison Jones
Note that Tyler doesn’t recommend cutting Loatheb.
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Egg Druid

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This deck always seems to put a smile on my face whenever I’m playing it, it’s super fun and very innovative. The creator of Egg Druid, J4CKIECHAN used this deck to reach #2 Legend at the end of December’s Ladder Season.  

Make sure to check out his Twitch: http://www.twitch.tv/j4ckiechan

General Strategy

The idea of this deck is to flood the board with tokens and sticky minions and then using Savage Roar to combo down your opponent down. Keep in mind that you are not running Force of Nature so those minions on board are your only activator for Savage Roar. Play this deck as a zoo warlock, trading up with buff minions or spells to maintain board control.

Use Jeeves or Cult Master to refill your hand.

General Mulligan

Always keep Innervate, Living Roots.

When on the coin you can coin out double two drops.

Try planning out your turn 1,2,3 you can mulligan aggressively.

Notable Cards

Always keep Innervate, Living Roots.

When on the coin you can coin out double two drops.

Try planning out your turn 1,2,3 you can mulligan aggressively.

Cult Master: With all these small minions cult master adds the much needed cycle

Jeeves: Usually you’ll have your hand dumped by turn 4-5, this allows you to refill it

Soul of the Forest: Grants you extra sticky minions!

Sir Finley Mrrgglton: Extra card draw / extra burst.

Matchups

Too early to be specific about the matchups.

Tech Choices

Versus Aggro: -1 Soul of the Forest + 1 Keeper of the Grove

Versus Control: -1 Defender of Argus + 1 Loatheb

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Patron Warrior

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The new patron warrior still has a high skill cap, but very effective if played correctly. The ability to generate a large number of Grim Patron can provide you enough board to out tempo your opponent. Although 30+ damage combos in one turn are no longer available. The new patron still has a fair amount of burst with Grommash Hellscream as a finisher or a Frothing Berserker left unchecked. Patron fairs very well against aggro while Control Warriors / Handlocks are its toughest matchups.

Purple was one of the first players to hit legend this month with the Patron decklist and patron has been used by several other players to climb to legend quickly, due to it’s anti-aggro nature. The unique thing about this decklist is that it disregards the usual Piloted Shredder or Kor'kron Elite and techs in Harrison Jones and an extra Dread Corsair

General Strategy

Nowadays, patron is a combo-tempo deck, if you lose the board, you probably lose the game. Weapons are very important as they allow you to keep up with your opponent’s board development and can also provide a discounted Dread Corsair.

In some matchups like Renolock or Priest, you need to try to bait out one AOE spell, and then refill the board with patrons.This isn’t always possible if you are drawing dead, you need to risk it for the biscuit and hope they don’t have the AoE spell in their hands.

General Mulligan

Mulligan for weapons, they are crucial and have synergy with most of your cards. If you have a weapon in hand consider keeping early game minions Armorsmith, Acolyte of Pain, Unstable Ghoul versus aggro decks.

Kuonet has written an extended guide on how to mulligan for every matchup and also a match specific strategy. If you want to learn how to mulligan and play this deck to perfection I suggest reading his guide. He is running a slightly different list but the mulligan and strategy remain the same.

http://www.hearthpwn.com/decks/407403-s22-1-legend-world-first-legend-patron-70-winrate

Notable Cards

Harrison Jones: Extra tech versus paladin / control warrior as it provides you with the much needed card draw.

Big Game Hunter: Can be used to combo with Inner Rage and a strong card in general seeing most decks run at least one 7+ attack card.

Matchups

Good Matchups: Zoo, Secret Paladin, Hunter

Bad Matchups: Renolock, Lightbomb Priest, MalyLock, Control Warrior

Tech Choices

Versus Aggro: -1 Loatheb + 1 Sludge Belcher

Versus Control: -1 Unstable Ghoul + 1 Frothing Berserker

We are back with another update of the top legend ladder decks used this season. So far it has been an exciting season with old powerhouse decks being refined and the creation of new creative decks that are able to compete at the highest ranking. These are the decks we have featured for you: