Standard Legend Tempo Mage

Posted by Rondels 24 May 2016 in Hearthstone

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Standard Legend Tempo Mage

Tempo Mage tends to take over the board early and tries to close out the game with burn spells, from hand or in combination with Flamewaker. When going into the late game, you are still able to keep up the pressure with threats such as Archmage Antonidas. Tempo Mage is a deck often used to grind to legend and often played in the high legend ranks as well. It is a very RNG deck that makes it quite fun and a unique deck to play.


Class Specific Cards
  • 1Arcane Blast2 
  • 1Arcane Missiles2 
  • 1Mirror Image1 
  • 1Babbling Book2 
  • 2Mana Wyrm2 
  • 2Frostbolt2 
  • 2Cult Sorcerer2 
  • 2Sorcerer's Apprentice2 
  • 3Arcane Intellect2 
  • 3Flamewaker2 
  • 4Fireball2 
  • 5Cabalist's Tome2 
  • 7Flamestrike1 
  • 7Archmage Antonidas1 
Neutral Cards
  • 2Bloodmage Thalnos1 
  • 5Azure Drake2 
  • 6Emperor Thaurissan1 
  • 10Yogg-Saron, Hope's End1 

The early-game turns are of extreme importance to this deck. You have plenty of synergy between your early game cards to provide you with a lead in the first few turns. The deck relies on utilizing spell synergy to take over the board early with Mana Wyrm, Sorcerer's Apprentice, Arcane Missiles, and Flamewaker making it extremely hard for your opponent to recover.

Azure Drake and late game bombs such as Archmage Antonidas help you keep tempo during the mid & late game. Be sure to count your damage in hand; sometimes all you need is to pick up that extra Frostbolt to turn the game into a win.


Always try to mulligan hard for Mana Wyrm, Sorcerer's Apprentice, Cult Sorcerer look at what can synergize with your hand Sorcerer's Apprentice + Arcane Blast for example. Flamewaker becomes a lot better with the coin in hand but in most matchups you will still need a turn 1 / 2 play.

Combos & Tips

Legend Tempo Mage