Top 10 Legend Mid Range Hunter Guide

Posted by Rondels 14 June 2016 in Hearthstone

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Top 10 Legend Mid Range Hunter Guide


Introduction & Decklist

[/ish_headline][vc_column_text]Hello guys, my name is “Chinoize”. Some of you might know me from winning Dreamhack France a month ago. I’ve always enjoyed playing Hunter and with Mid-Range being brought to life again with the release of Whispers of the Old Gods, I decided to pick the deck back up and have been consistently staying in top 20 legend with it, peaking in the top 10 several times.

The decklist I used was “JustSaiyan’s” decklist, also used by “Scottyda” to finish #1 Legend on NA last month. I really like the decklist made by “JustSaiyan” because it targets the meta that is flooded with Warrior and has the ability to keep up with Zoo, running 1x Explosive Trap and double Unleash the Hounds. The only adjustment I made was swapping out Dreadscale for Tundra Rhino.

If you liked this article, give me a follow on twitter:[/vc_column_text][ish_tgg_acc][ish_tgg_acc_item el_title=”Proof”][vc_row_inner][vc_column_inner width=”1/1″][ish_image image=”3544″ size=”full” align=”center”][/vc_column_inner][/vc_row_inner][/ish_tgg_acc_item][/ish_tgg_acc][ish_divider][vc_column_text]Quickmenu: Intro & Decklist | Strategy | General Mulligan | Class Specific Mulligan | Extra Tips | Notable Cards | Replacements[/vc_column_text][ish_divider][ish_headline]

The Deck


Class Specific Cards
  • 1Tracking1 
  • 1Fiery Bat2 
  • 2Explosive Trap1 
  • 2Freezing Trap1 
  • 2Quick Shot2 
  • 2King's Elekk2 
  • 3Eaglehorn Bow2 
  • 3Animal Companion2 
  • 3Deadly Shot1 
  • 3Kill Command2 
  • 3Unleash the Hounds2 
  • 4Houndmaster2 
  • 4Infested Wolf1 
  • 5Tundra Rhino1 
  • 6Savannah Highmane2 
  • 9Call of the Wild2 
Neutral Cards
  • 2Huge Toad2 
  • 5Stampeding Kodo2 

General Strategy

[/ish_headline][vc_column_text]This deck shines in the Mid-Game but can struggle to keep up versus more aggressive decks in the early game. Use your early game cards such as Huge Toad, King's Elekk to apply pressure and/or keep up with the board.

Once you start entering the Mid-Game you can start cashing in your deck value: developing a Savannah Highmane, Houndmaster can give you excellent trading potential or getting off a juicy Stampeding Kodo has the potential to swing the game around. Call of the Wild gives you late game power, that can be used as a late game board flood or as a finisher.[/vc_column_text][ish_list]

  • When facing Aggro: you usually want to take over board and win the game through board control, but keep in mind you are still playing Hunter and can deal tons of damage over just a few turns.
  • Versus Control: you want to be an aggressor throughout the game, keep control of the board but at some point you’ll want to start applying face damage with your Steady Shot and minions on board.


General Mulligan

[/ish_headline][vc_column_text]Look for a strong early game curve, you can keep certain cards that are crucial in certain matchups, described below in “Class Specific Mulligan + Tips”.[/vc_column_text][ish_list]No Coin

[/ish_list][ish_list]With Coin


Class Specific Mulligan

[/ish_headline][vc_column_text]The specific mulligan’s below will include additional tips and my average winrate vs these classes[/vc_column_text][ish_divider][ish_image image=”3520″ size=”full” align=”center”][vc_column_text]Look for your early minions mentioned above, if you have a decent opening hand (1-&2-drop), consider keeping Deadly Shot.

Most druids struggle with board flood, value developing your minions highly and they will have a hard time removing them.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3526″ size=”full” align=”center”][vc_column_text]Mulligan hard for your early game minions, you don’t want to get stomped by aggro. Try to gain board control and don’t be afraid to use Kill Command / Quick Shot as removal. Unleash the Hounds can be a comeback mechanism versus Shaman. [/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3524″ size=”full” align=”center”][vc_column_text]Start applying pressure early, but make sure you are not overcommitting to the board, Excavated Evil and Auchenai Soulpriest + Circle of Healing combo are still threats.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3534″ size=”full” align=”center”][vc_column_text]Rogue does not run a lot of healing and is quite vulnerable when getting rushed down. Play as an aggressor and keep Sap in mind, sometimes developing a 4/3-drop along with a Steady Shot is better than developing a Savannah Highmane that just gets sapped anyway. [/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3521″ size=”full” align=”center”][vc_column_text]Board is extremely valuable in the early game, a lot of games are very snowbally with RNG effects from Fiery Bat and Huge Toad having a huge impact in the early stages.

Try to fight for the board in the early game, but when entering the mid-Game you want to start applying pressure. Be sure to always count your damage in hand – you might just be a Steady Shot away from lethal.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3527″ size=”full” align=”center”][vc_column_text]Look for your early game minions. If you suspect your opponent playing Zoo, keep your Explosive Trap in hand. Control the board in the early stage, when you are getting ahead you can start applying face damage.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3519″ size=”full” align=”center”][vc_column_text]This mulligan is tricky,there are some aggro warriors on ladder who can punish you for holding onto Savannah Highmane. However If you suspect your opponent playing Control Warrior / Tempo Warrior and you have a 1-/2 drop, you can keep Savannah Highmane. Same rule applies to Stampeding Kodo (it always finds a target in this matchup Bloodhoof Brave, Acolyte of Pain,..).

Try to play around Brawl by saving Call of the Wild,you will usually just out tempo and kill the Warrior.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3522″ size=”full” align=”center”][vc_column_text]Most mages on ladder are Tempo Mage, so make sure you are mulliganing for your early drops. The early stages of the game are very decisive, if you are entering late game try to play around Flamestrike if possible by saving Call of the Wild.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][ish_image image=”3523″ size=”full” align=”center”][vc_column_text]N’Zoth Paladin is the most common Paladin deck on ladder so far, the main thing to keep in mind is their board clear ability. Wild Pyromancer + Equality or Consecration are real threats. Nevertheless, you will need to apply pressure to your opponent and try to lethal him before entering the late game, where N’zoth Paladin shines.[/vc_column_text][ish_image image=”3014″ size=”full” align=”center”][ish_divider][/vc_column][/vc_row][vc_row bg_color=””][vc_column width=”1/1″][ish_headline]

Extra Tips



Notable Cards




[/ish_headline][ish_list]Versus Control:

[/ish_list][ish_list]Versus Aggro:


Image credits: Khan72

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Top 10 Legend Midrange Hunter