Top 10 Legend Mid-range Hunter - Sector One

Top 10 Legend Mid Range Hunter Guide

Introduction & Decklist

Hello guys, my name is “Chinoize”. Some of you might know me from winning Dreamhack France a month ago. I’ve always enjoyed playing Hunter and with Mid-Range being brought to life again with the release of Whispers of the Old Gods, I decided to pick the deck back up and have been consistently staying in top 20 legend with it, peaking in the top 10 several times.

The decklist I used was “JustSaiyan’s” decklist, also used by “Scottyda” to finish #1 Legend on NA last month. I really like the decklist made by “JustSaiyan” because it targets the meta that is flooded with Warrior and has the ability to keep up with Zoo, running 1x Explosive Trap and double Unleash the Hounds. The only adjustment I made was swapping out Dreadscale for Tundra Rhino.

If you liked this article, give me a follow on twitter: https://twitter.com/ONE_Chinoize

Proof
Top 10 Legend Mid Ranger Hunter Proof - Sector One

The Deck

Class Specific Cards
  • 1Tracking1 
  • 1Fiery Bat2 
  • 2Explosive Trap1 
  • 2Freezing Trap1 
  • 2Quick Shot2 
  • 2King's Elekk2 
  • 3Eaglehorn Bow2 
  • 3Animal Companion2 
  • 3Deadly Shot1 
  • 3Kill Command2 
  • 3Unleash the Hounds2 
  • 4Houndmaster2 
  • 4Infested Wolf1 
  • 5Tundra Rhino1 
  • 6Savannah Highmane2 
  • 9Call of the Wild2 
Neutral Cards
  • 2Huge Toad2 
  • 5Stampeding Kodo2 

General Strategy

This deck shines in the Mid-Game but can struggle to keep up versus more aggressive decks in the early game. Use your early game cards such as Huge Toad, King's Elekk to apply pressure and/or keep up with the board.

Once you start entering the Mid-Game you can start cashing in your deck value: developing a Savannah Highmane, Houndmaster can give you excellent trading potential or getting off a juicy Stampeding Kodo has the potential to swing the game around. Call of the Wild gives you late game power, that can be used as a late game board flood or as a finisher.

  • When facing Aggro: you usually want to take over board and win the game through board control, but keep in mind you are still playing Hunter and can deal tons of damage over just a few turns.
  • Versus Control: you want to be an aggressor throughout the game, keep control of the board but at some point you’ll want to start applying face damage with your [Steady Shot] and minions on board.

General Mulligan

Look for a strong early game curve, you can keep certain cards that are crucial in certain matchups, described below in “Class Specific Mulligan + Tips”.

No Coin

With Coin

Class Specific Mulligan

The specific mulligan’s below will include additional tips and my average winrate vs these classes

Top 10 Legend Mid-range Hunter - Versus Druid - Sector One

Look for your early minions mentioned above, if you have a decent opening hand (1-&2-drop), consider keeping Deadly Shot.

Most druids struggle with board flood, value developing your minions highly and they will have a hard time removing them.

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Top 10 Legend Mid-range Hunter - Versus Shaman - Sector One

Mulligan hard for your early game minions, you don’t want to get stomped by aggro. Try to gain board control and don’t be afraid to use Kill Command / Quick Shot as removal. Unleash the Hounds can be a comeback mechanism versus Shaman.

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Top 10 Legend Mid-range Hunter - Versus Priest - Sector One

Start applying pressure early, but make sure you are not overcommitting to the board, Excavated Evil and Auchenai Soulpriest + Circle of Healing combo are still threats.

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Top 10 Legend Mid-range Hunter - Versus Rogue 1 - Sector One

Rogue does not run a lot of healing and is quite vulnerable when getting rushed down. Play as an aggressor and keep Sap in mind, sometimes developing a 4/3-drop along with a [Steady Shot] is better than developing a Savannah Highmane that just gets sapped anyway.

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Top 10 Legend Mid-range Hunter - Versus Hunter - Sector One

Board is extremely valuable in the early game, a lot of games are very snowbally with RNG effects from Fiery Bat and Huge Toad having a huge impact in the early stages.

Try to fight for the board in the early game, but when entering the mid-Game you want to start applying pressure. Be sure to always count your damage in hand – you might just be a [Steady Shot] away from lethal.

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Top 10 Legend Mid-range Hunter - Versus Warlock - Sector One

Look for your early game minions. If you suspect your opponent playing Zoo, keep your Explosive Trap in hand. Control the board in the early stage, when you are getting ahead you can start applying face damage.

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Top 10 Legend Mid-range Hunter - Versus Warrior - Sector One

This mulligan is tricky,there are some aggro warriors on ladder who can punish you for holding onto Savannah Highmane. However If you suspect your opponent playing Control Warrior / Tempo Warrior and you have a 1-/2 drop, you can keep Savannah Highmane. Same rule applies to Stampeding Kodo (it always finds a target in this matchup Bloodhoof Brave, Acolyte of Pain,..).

Try to play around Brawl by saving Call of the Wild,you will usually just out tempo and kill the Warrior.

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Top 10 Legend Mid-range Hunter - Versus Mage - Sector One

Most mages on ladder are Tempo Mage, so make sure you are mulliganing for your early drops. The early stages of the game are very decisive, if you are entering late game try to play around Flamestrike if possible by saving Call of the Wild.

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Top 10 Legend Mid-range Hunter - Versus Paladin - Sector One

N’Zoth Paladin is the most common Paladin deck on ladder so far, the main thing to keep in mind is their board clear ability. Wild Pyromancer + Equality or Consecration are real threats. Nevertheless, you will need to apply pressure to your opponent and try to lethal him before entering the late game, where N’zoth Paladin shines.

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Extra Tips

Notable Cards

Replacements

Image credits: Khan72

Top 10 Legend Midrange Hunter

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