Guukboii here again, bringing you my insight into a few creative and interesting decks that were successfully played at the Top Legend ranks in the current Un’Goro meta.
I’ll be talking about:
Underscore very recently reached #1 Legend for the second time this month with this control paladin.
The first time was on the 2nd of May. The fact that he didn’t change a single card in the list, even though the meta changed quite a bit during this time, is quite interesting. This means that the list is very solid against most of the decks you meet on ladder. Although it is still a control deck so it might be hard for newer players to fully understand how to play it, so I hope I can shed some more light on the matter.
Stop early aggression by using cards like Doomsayer, Aldor Peacekeeper and Truesilver Champion. When their board gets out of hand, reset it with an Equality combo (Wild Pyromancer and/or Consecration or even Primordial Drake), possibly followed up by a Doomsayer so they can’t take initiative again and you can drop a big threat on the following turn. In the later stages of the game, start using threats like: Tirion Fordring, Ragnaros, Lightlord or whatever you got from Stonehill Defender. Sunkeeper Tarim is also extremely good, allowing you to make efficient trades with your opponent’s board or just push a lot of damage if you have some Silver Hand Recruits on the board.
Always keep Doomsayer, Hydrologist and Truesilver Champion. Aldor Peacekeeper is often a good keep as well if you already have one of the former cards.
Wild Pyromancer with The Coin against aggressive decks or when you already have Equality in hand.
Keep Stonehill Defender and The Curator against Control decks.
The deck is fairly aggressive, try to prioritize plays that gain you the most tempo in a turn. Mana Wyrm + The Coin + Mana Wyrm is often a worthy trade-off, even if you don’t have any follow-up, due to most decks having no answer(s) against it and it allowing you to pushing quite a lot of damage in those first turns. Combos like: Kabal Lackey + Secret + Medivh's Valet give you an insane amount of tempo for 3 mana. Try to think about what your opponent will do on the following turn in order to play the best possible secret in that situation. Push as much face damage in the midgame and then finish them off with your burnspells like Fireball, although don’t hold back on using a Fireball as removal if this results in your board being protected against certain trades.
Always keep Mana Wyrm and Arcanologist. Keep Kabal Lackey if you already have Arcanologist. Keep Medivh's Valet if you have both Kabal Lackey and Arcanologist. Never keep any secrets, Kabal Lackey into Counterspell turn 1 to deny the quest might seem like a next-level play but any good player will not fall for it and use The Coin first.
Miracle Rogue has been around for years, it got nerfed numerous times but it always seems to be able to make a comeback. Even though Quest Rogue is a lot more popular and arguably stronger, Meati managed to pilot his own version of Rogue to #1 Legend.
Keep your opponent’s board as cleared as possible early on with cards like Swashburglar (into Patches the Pirate), Backstab and SI:7 Agent. Try to make huge tempo plays by playing a minion and at the same time removing a minion with the help of Preparation and Eviscerate. Once you have control of the board you can cycle through your deck with Gadgetzan Auctioneer in order to eventually finish them off with a Leeroy Jenkins + Cold Blood combo.
Always keep Backstab and Swashburglar. Southsea Deckhand can be kept in more aggressive matchups to help control the board and get Patches the Pirate out of your deck. Keep SI:7 Agent if you already have one of the former. Razorpetal Lasher can be kept when going second to possibly coin it out, when going first you want to dagger on turn 2 most of the time. Keep Hallucination in any matchup that isn’t extremely fast (Pirate Warrior, Aggro Druid). Always keep Edwin VanCleef on The Coin and/or with Counterfeit Coin/Preparation.
Warlock is probably the worst class in the meta right now but Ponta managed to get quite a high rank with his very own Discard Handlock. Ponta decided to cut all the cards that are bad in a vacuum (e.g. Silverware Golem) and only play the good cards. Malchezaar's Imp is still a solid minion without its effect. Having Life Tap also negates discarding 2 cards in order to play a Lakkari Felhound or Doomguard for tempo.
Against more Aggressive decks try to gain control of the board first with cards like Mistress of Mixtures, Malchezaar's Imp or Doomsayer so you don’t take too much damage. Clean their board up with Hellfire and start playing big(ger) minions and taunt them up. Heal with Earthen Ring Farseer or with Alexstrasza if necessary. Against slower decks you often don’t want to play anything until turn 4, just Life Tap every turn and then play a Mountain Giant or Twilight Drake followed up by a Faceless Shambler.
My very own teammate Sjoesie managed to get #10, falling back out of high legend and peaking at #9 Legend again on the following day. This deck is extremely fun to play due to the satisfying nature of stomping your opponent in the face for 40+ damage and the potential combos that you can pull off with Lyra the Sunshard and/or Wild Pyromancer. Due to him having written a guide on this deck very recently I won’t be going into too much detail in this article. You can find the In-Depth full guide here: https://sectorone.eu/sjoesies-top-10-legend-miracle-priest-guide/
The plan is to cycle your Divine Spirit + Inner Fire combo while still keeping control of the board with the help of Wild Pyromancer and Tar Creeper. Once they leave a minion alive on the board in the later stages of the game you can easily buff it up to very high health with Divine Spirit and then finish them off with Inner Fire.
Apart from this combo the deck has other ways to win: Generating Value. Lyra the Sunshard is basically an improved Gadgetzan Auctioneer, for every spell you play you get a spell back, and not to mention that this deck has access to Radiant Elemental to make everything cheaper. And if that wasn’t enough, it’s also possible to play Elise the Trailblazer to put an Un’Goro Pack in your deck, which can then be copied with Shadow Visions, who doesn’t want 10 extra cards in his deck?
Always keep Northshire Cleric, Power Word: Shield, Radiant Elemental, Acolyte of Pain and Tar Creeper. (Don’t keep two 3-drops when going first)
Keep Shadow Word: Pain and Potion of Madness against aggressive matchups, same goes for Wild Pyromancer if you have The Coin and/or Power Word: Shield already.
Sector One is an E-Sports organisation centralized in Belgium. Ever since our start-up we’ve aimed to recruit and support the very best players and teams from Belgium and the Netherlands in a variety of games. Our current rosters compete in League of Legends, Hearthstone, H1Z1, Overwatch and Counter-Strike : Global Offensive.Read more..